AI Insights · Timothy · March 2023
Top 5 Gacha Games Performance in Argentina - Q1 2023
Discover the performance trends of the top 5 gacha games in Argentina during Q1 2023, including downloads, revenue, and active user statistics.
In the first quarter of 2023, the top 5 gacha games on a unified platform in Argentina showcased varying trends in downloads, revenue, and active user metrics. This data, sourced from Sensor Tower, provides insights into how these popular games performed.
8 Ball Pool™, published by Miniclip.com, saw its weekly downloads peak at approximately 42.8K in mid-January before gradually declining to around 31.2K by the end of March. Revenue fluctuated, reaching a high of about $4.1K in early January, and closing the quarter at roughly $2.7K. The game maintained a strong active user base, starting at 344K and ending at 362K weekly active users.
Doomsday: Last Survivors from IGG.COM experienced significant growth. Weekly downloads surged from 11.1K in late February to 70.9K by the end of March. Revenue also increased steadily, starting from $262 in late February and reaching $680 by the quarter's end. Active users followed a similar trend, growing from 10.5K to over 104K within the same period.
Head Ball 2 - Soccer Game, developed by MASOMO LIMITED, showed a decline in both downloads and active users during Q1 2023. Weekly downloads dropped from 35.6K at the start of January to approximately 17.2K by the end of March. Active users fell from 140K to around 97K over the same period. Revenue saw a peak of $679 in early January, tapering off to $363 by late March.
Need for Speed No Limits by Electronic Arts had a consistent download rate early in the quarter, peaking at 31.7K in late January before declining to around 9.7K by the end of March. Active users started strong at 95.6K, peaking at 128K in late January, and then fell to approximately 81.3K. Revenue trends showed a high of $837 in late January, ending the quarter at $320.
Asphalt 8: Airborne from Gameloft saw its weekly downloads peak at around 20.4K in late January before decreasing to roughly 11.2K by the end of March. Active users increased from 36.4K at the beginning of the year to a peak of 55.1K in late January, then fell to about 37.9K by the end of the quarter. Revenue remained relatively low, with the highest being $253 in early February and ending at $45.
For more detailed insights and data on these games and others, visit Sensor Tower.